If you’ve seen Part 1 of the Drinking Glasses Demo videos, then you’ve gotten a taste of what the PictureFrame command can do. This is a great tool and I use it all of the time if I need to bring in an image to use as an underlay for tracing, modeling, reverse engineering, etc, etc. Here is a more in-depth look at how it works.
The commands covered in this video are:
Fillet (with radius set to a value of 0)